Computer History, Early Computer Art (1965-89)
Computer History and Militarism:
World War Two (1933-1949)
1933
-> Third Reich develops Telex technology: an early messaging network system that used routed messages through modified telephone lines.
1939
-> Alan Turing theorizes a hypothetical computing device, which he would later name ACE ( (Automatic Computing Engine), a technology that predated the modern computer, built in 1945.
Image curtesy of computerhistory.org
Image curtesy of Pilot ACE (Science Museum, London).
-> Bell Laboratories are developing complex calculators
1941
-> Konrad Zuse completed the Z3, an early computer built used for aerodynamic calculations
-> Alan Turing and Harold Keen build the Bombe, to decrypt Enigma German military communications.
1942
-> Professor John Vincent Atanasoff and grad student Clifford Berry from Iowa State University. Their Atanasoff-Berry Computer (ABC) was the first electronic automatic digital computer, but was not programmable. It was the first system to use vacuum tubes to perform arithmetic calculations.
1943
-> The development of Colossus, inspired by Turing work on the Bombe. Led by telephone engineer Tommy Flowers based on the plans of mathematician Max Newman, Colossus was a set of computers developed by UK codebreakers to intercept the Lorenz cipher (high-level German army messages.) This was the first programmable, electronic digital computer
A reproduction of the Z3 at the Deutsches Museum in Munich. Image curtesy of Deutsches Museum.
A Colossus Mark 2 codebreaking computer being operated by Dorothy Du Boisson (left) and Elsie Booker (right), 1943. Image curtesy of the National Archives (UK).
1951
-> The US Navy approaches MIT to build a flight simulator in 1946, which leads to the development of the Whirlwind I, an early digital electronic computer and the first to use magnetic-core memory, which would be used in early computing technology into the 1970s. The Whirlwind led to the development of the first electronic keyboard as well, developed by Doug Ross, called the Flexowriter.
1955
-> Vacuum tubes were rendered obscolete by newly developed transistors (electrical devices that could amplify and swap electrical signals, and were far less bulky and more energy efficient than vacuum tubes). The development of this technology led to the second generation of computers, which featured printed circuit boards, and magnetic-core memory.
Doug Ross' Flexowriter. Image curtesy of the Computer History Museum, catalog number 102732973
Vacuum tubes in the first generation of computers.
Computer History and Militarism:
Cold War Computers
late 1950s
-> The development of the United states air Force’s SAGE defense system (Semi-Automatic Ground Environment), was used by NORAD (the North American Aerospace Defence Command) to provide warnings in the case of a Soviet bomber attack.
1955
-> Vacuum tubes were rendered obscolete by newly developed transistors (electrical devices that could amplify and swap electrical signals, and were far less bulky and more energy efficient than vacuum tubes). The development of this technology led to the second generation of computers, which featured printed circuit boards, and magnetic-core memory.
Canadian forces monitor radar screens using the SAGE system, in what they called the Blue Room. Image curtesy of the CANADIAN FORCES MUSEUM OF AEROSPACE DEFENCE—PCN4720.
fun side note:
-> After these computer became obsolete they were often sold to Hollywood film companies and used as props in the many science fiction films produced at the time, and for decades after. The IBM AN/FSQ-7, a key component of the SAGE, has so many film and TV guest spots.
Pictured to the right: Raven uses the SAGE to measure her psychic abilities in That's So Raven, Season 1, 2003.
Cybernetics
The Ratio Club
-> By 1950, a group of young psychiatrists, psychologists, physiologists, mathematicians and engineers who referred to themselves as the Ratio Club met to discuss an emerging principle of cybernetics, the study of the similarities between the communication and feedback processes which were recognized in both biological and technological systems.
Cybernetic feedback loop graphic.
Computer music
-> By 1956 some of the earliest forms of computer music were released- with Hiller, Isaacson and Baker’s i>Illiac Suite being the first music composed using an electronic computer.
Early Computer Art
Herbert Brün, mutatis mutandis 242, 1968.
Computer Art Exhibitions (1960s)
Georg Nees, Andreaskreuz 1965. Image from compart.
Georg Nees, 8-ecke1964. Image from compart.
Computergrafik: Georg Nees
Stuttgart, Germany, 1965.
Computer-generated Pictures (Noll and Julesz)
Howard Wise Gallery, New York City, 1965.
Georg Nees
-> Georg Nees was a mathematician who worked for the Siemens AG in Erlangen Germany for most of his life
-> a pioneer of computer art and algorithm art
-> wrote the first thesis on computer art
-> used the Zuse Graphomat Z64 to write algorithms for making computer generated drawings
A. Michael Noll
-> was another major voice in early computer art
-> wrote about the computer as a creative medium
-> was invested in reproducing and reimagining artworks through the medium of the computer
Georg Nees, 8-ecke1964. Image from compart.
A. Michael Noll, Computer Composition With Lines, 1964. Image from compart.
Piet Mondrian, Composition With Lines, 1917.
Computer Animations: John Whitney (1970s)
-> built his own mechanical computer in the 1950s
-> worked at Lockheed developing high speed missile technology. His knowledge of gun aiming equipment could plot graphs, and determine movement, which became useful later in his animation work.
-> "“Computer graphic instruments are interesting for their possibilities for generating motion. In fact, there exists a vast unexplored world of movement and rhythm in abstract space which is now realizable thanks to this type of hardware.” (Whitney, 1980).
Kenneth C. Knowlton
-> also worked at Bell Labs
-> created two programming languages,
-> was invested in reproducing and reimagining artworks through the medium of the computer
Leon Harmon
-> electrical hobbyist, also works at Bell Labs in computer graphics
-> with Knowlton created the photomosaic technique and the first "computer nude,"
Art world influences
Concrete art
-> an international movement in modernist painting, text-based works, and design which celebrated geometric abstraction.
-> formed in the 1930s in the aftermath of Surrealism and De Stijl
-> In 1930 Dutch artist Theo van Doesburg wrote the Manifesto for Concrete Art. The 'rules of concrete art" included:
1) The Artwork is universal
2) It is planned, and not spontaneous
3) It is built up purely using a language based in plastic elements (surfaces, shapes and colours) to obtain geometric symmetry
4) It aims to achieve simplicity
-> was invested in reproducing and reimagining artworks through the medium of the computer
Shizuko Yoshikawa, Geometric Composition - Constructive Art, Concrete Art, Konkrete Kunst, 1994. Image from Cerbera Gallery, Kansas City.
Photomosaic
The computer acquires a creative role by introducing randomness or by using mathematical algorithms to control certain aspects of the artistic creation. The overall control and direction of the creative process is very definitely the artist's task. Thus, the computer is used as a medium by the artist, but the great technical powers and creative potentialities of the computer result in a totally new kind of creative medium. This is an active medium with which the artist can interact on a new level, freed from many of the physical limitations of all other previous media.
-A. Michael Noll, "The digital computer as a creative medium," 93.
Kenneth C.Knowlton and Leon Harmon, Studies in Perception I, 1966.
At this time, much of the computer art
was created using a written algorithm on a programming language, that was then fed to a microfilm pen plotter to view the image on paper....
Canadian Computer Art (1970s)
Suzanne Duquet (1916-2000)
->An established figure in the Montreal art world with a background in abstract painting
-> Using a technology called Cryptogrammes Duquet used the graphics programming language CRUK, during a residency here at Western in 1970-71.
-> Vitally, introduced colour into computer art-- a hurdle she has pinpointed in the creation of computer art.
She says: "with the computer, colour is practically nonexistent," (quote from Computational Arts in Canada 1967-1974, 15).
Computer Animations: Lillian F. Schwartz
Lillian Schwartz, UFOs, 1971. From the Collections of The Henry Ford. Gift of the Lillian F. Schwartz & Laurens R. Schwartz Collection.
Maybe first-ever computer graphic: rendering of a lady on a cathode ray tube screen, on a Sage computer.
Computer History: Third Generation (1970s)
Andy Warhol's Amiga
->In 1985, Warhol is gifted an Amiga computer by the Commodore home computer company, and he quickly signs on the act as a brand ambassador.
->In this performance, Warhol completed a live portrait of Debbie Harry from Blondie using the Amiga's ProPaint software.
Suzanne Duquet, PARR IX, 1976, oil and coloured pencil on paper. Collection d’oeuvres d’art l’UQAM, Montreal, Quebec. Image courtesy of the lender.
A. Michael Noll, Ninety Parallel Sinusoids with Linearly Increasing Period, 1964. Courtesy of the artist and Victoria and Albert Museum, London
Also inspired by "op art" or optical art
Recreation of Andy Warhol's Amiga, based on original objects from the Warhol Museum archives. Image by the Warhol Museum.
Andy Warhol and Debbie Harry pose with the Amiga following their live
performance at the premiere of the Amiga 100 computer, 1985.
Quantel Paintbox
->Early computer technology that used a tablet and stylus
->Used to create graphics for television broadcasting and by film studios.
->Quantel hired hundreds of digital artists to develop their graphics software.
Image of the Paintbox 7001. source: Mel GX - https://www.flickr.com/photos/7575810@N02/49875585433/
Graphics from Mtv 1982-89. While it's difficult to confirm, these were more than likely all created using the
Paintbox.
1964
-> Douglas Engelbart was an engineer and inventor who founded the Augmentation Research Center in SRI International, a research institute in Menlo Park, California.
-> He creates the first handheld device for controlling a computer cursor. Prior to this cursor's used a rolling boll to move the pointer.
-> Engelbart also developed hypertext (text displayed on a computer with interconnected hyperlinks, that would later be foundational to the development of the Internet, and the creation of HyperText Markup Language
Engelbart's "mouse." Image from wikimedia commons.
1963
->Development of SketchPad (Robot Draftman) by Ivan Sutherland at MIT
-> This software was a precursor to the graphical user interface
->used the newly invented light pen and a sketchpad to draw and manipulate geometric shapes
-> Sketchpad encouraged a new way of interacting with computers: rather than the user having a knowledge of the exact steps and instructions that the computer had to follow to perform a task, with Sketchpad the user could investigate many possible solutions with the support of the computer by working on the machine through the console
Computer History: The Third Generation
Sketchpad program demonstration, 1964. Image from Youtube.
Computer Technique Group
-> A Japanese collective of art and engineering students, founded by Masao Kohmura and Haruki Tshuchiya in the late 60s, partially funded by IBM.
-> A design studio that sold computer artworks to galleries, and also acted as a think tank specializing in computer analysis.
-> They were interested in applying the principles of Pop Art to image processing
Masao Kohmura Diffused Kennedy. Image from compart.
Poster for Media transformation through electronics exhibition, 1988. Image from compart.
CTG Japan Collection of random windows. Image from compart.
CTG Manifesto:
The CTG Manifesto, from 1966 explains:
CTG is an active think tank that takes advantage of well developed electronic computer systems and makes them serve the needs of human beings. We, the post-war generation, have been exploring our place in machine society for all our born days. Living without machines is attractive in its own way in our dreadful age but it is regressive evolution back towards apes, and is different from the creative evolution we are aiming for. We will tame the computer’s appealing transcendental charm and restrain it from serving established power. This stance is the way to solve complicated problems in the machine society. We do not praise machine civilization, nor do we criticise it. By a strategic collaboration with artists, scientists and other creative people from a wide variety of backgrounds, we will deliberate carefully the relationships between human beings and machines, and how we should live in the computer age.
Victor Vasarely Vi va Harom 68/250 , serigraph on paper, 1978.
1968
->Douglas Engelbart of the Stanford Research Institute introduced the ideas of bitmapping, windows, and direct manipulation through a mouse.
->His concept of bitmapping was groundbreaking in that it established a connection between the electrons flowing through a computer’s processor and an image on the computer screen.
1970
->Alan Kay and a team of researchers at Xerox PARC in Palo Alto, California resulted in the creation of the graphical user interface and the “desktop” metaphor with its layered “windows” on the screen.
Computer Art and Digital Art: (1980s)
Telidon Art
->A kind of pre-Internet Internet that connected
->Used to create graphics for television broadcasting and by film studios.
->Quantel hired hundreds of digital artists to develop their graphics software.
Graphic showing the information transmission system of the Telidon. Image from remembertomorrow.ca.
Valya Pavluk, still frame from Visual Ideas, 1984. Image from remembertomorrow.ca.